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T   here is – with few exceptions – no sound without a room and no room without a sound. However, what are
                    the criteria we use when designing rooms? When is a sound experience spatial? There is a great potential in
                the design of the auditory. What  we hear considerably influences how  we perceive  visual information.
                Consequently, rooms should be consciously designed with sound and for sound. The medium of sound is often a
                substitute for visually difficult to transfer information or only serves decorative purposes. One reason for this is that
                the effect of sound is massively underrated – although other areas (e.g. film) illustrate the enormous impact of audi-
                tory information on other perception levels. We can’t escape the effects of sound – even if we turn away from it.
                Architectural concepts are mainly based on sketches, plans and models, which are inappropriate formats for the
                design of auditory atmospheres. Without intelligent audio design, however, designers miss out on a major opportu-
                nity to address people holistically. Is the absence of auditory design tantamount to silence? Not at all, it only means
                that the listening experience is left to chance. We either hear other people or the sounds of the infrastructure, like
                the air-conditioning. If silence is required, silence has to be staged. It is about the deliberate design of what we hear.

                Can architecture be heard?

                In the field of architecture, one does not think of sound right away, although architecture creates the prerequisites
                for it. The room and its dimensions, its shape and material properties are strongly perceived via the ears. Only few
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                architects, a mong them Peter Zumthor or Steen Eiler Rasmussen , have realised this. Rasmussen asked: “Can archi-
                tecture be heard?” Most people would probably answer that architecture does not create sounds and so it cannot be
                heard. Acous tics in architecture are mainly restricted to building acoustics, which is about sound insulation towards
                the outside and impact sound insulation between rooms. Room acoustics, however, deal with the quality and type
                of sound reflection in a room and thus its acoustic properties. Although it has both a design and a functional level,
                it is mostly only applied functionally. Acousticians are involved if the acoustic properties of an existing room present
                problems. Subsequent acoustic improvements are, however, more expensive and visually unsatisfactory.

                Nature leads the way

                There is relatively little expertise on the influence of the acoustic quality on the room atmosphere. This manifests in
                the restricted and visually oriented vocabulary used to describe acoustic properties. Mostly, people only speak of
                rooms with ‘good’ or ‘bad’ acoustics or ‘reverberant’ to ‘dry’ sounds. So what is a spatial sound experience? To under-   Fotos: Volker Mai
                stand this we have to first of all understand what spaciousness means. Principally, we speak about a spatial sound
                experience if one or several sounds have a certain ‘width’ or ‘depth’ in the physical space. A sound experience is not  BMW Museum von • by Atelier Brückner mit Klang & Raum
                spatial if the sound is punctiform, i.e. if it has no expansion, does not move and is not located in a (strongly percep-
                tible) space. A first catego ry of spatial sound experiences was meticulously analysed by sound architect Bernhard
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                Leitner . They originate as soon as we hear moving sounds, several sounds simultaneously or at short intervals from
                different directions and distan ces. Imagine an idyllic situation on a clearing: we hear the twittering of different birds
                above, the gurgle of a creek behind us, a gentle sound of wind in the leaves around us and the chirping of crickets
                next to us. A spatial sound experi ence of a se cond category arises when it happens in an architecturally constructed
                space. In this case, we hear the sound experience as such as well as its reflections from different directions and with
                a time lag. The result is not a sound space consis ting of single points, but a point with a certain spatial expansion.
                One example where both phenomena come together is the classic orchestra. A symphony concert is undoubtedly per-
                ceived as very spatial experience. In an orchestra, each musician has a certain position in the room and plays a spe-
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                cific score on the instrument. The single instruments also vary regarding their radiation characteristics . When the
                sounds from different directions, with different tone qualities and degrees of diffusion come together at the human
                ear, an exceptionally spatial sound experience appears. When playing the same piece of music on a stereo, the sound
                experience is significantly less spatial. This is comparable to a two-di  men sional photograph of a space. Today, there
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                are various so-called 3D audio technologies like the Wave field synthesis  , Dolby Atmos or Auro-3D for an active,
                auditory animation of a room. They all portray respectively simulate the to nal spaciousness. The space we thus hear
                is a pure projection and is completely separated from the architectural space, where the listener is. This is not sur-
                prising because the technologies were developed as standards that can be adapted for any room (e.g. cinemas). The
                aim is that in every room and at any place inside the room, people experience exactly the same. The Acousmatic
                Room Orchestration System (short AROS) has a different approach. It is individually constituted for the respective
                room – one experiences a different perspective of the sound activities at each place inside the room.

                Play me the song of space

                One can imagine this as some kind of ‘orchestra of loudspeakers’ where each sound comes from a specifically ded-  Wenn Design die Materie verlässt von
                icated loudspeaker, which are all distributed over the entire room and should preferably be of varying type, just  Peter Philippe Weiss mit Gastbeiträgen
                as the orchestral instruments. Architecture and thus the acoustic space is principally included in the composition  von Hans-Ulrich Werner, Daniel Hug,
                – the room turns into an instrument that plays music. The loudspeaker is to the room what the string is to the body  Prof. Karmen Franinovic, Trond Maag
                of an instrument. With certain frequencies, which exactly correspond to the room proportions, so-called standing  und Andres Bosshard, Thomas Kusitzky,
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                waves can be generated. Sounds seem to literally hover in the space and interact with it and the visitor. These  Ramon De Marco, Ulrich Eller. Erschie -
                ‘room atmospheres’ can be very subtle, even subliminal so that they are only perceived subconsciously. So the vis-  nen als E-Book und Print-Ausgabe bei
                itor is never distracted or pestered by sounds. They rather interweave with the architecture, the objects, the light  Books on Demand. 184 Seiten. Softcover
                and the scenography to form an entity.                                                             (register of footnotes on page 152)  34,90 EUR.        ISBN 978-3-7347-7241-2



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