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SERIEN STUDIERENDE ENTWERFEN... • STUDENTS DESIGN...
Ender Cicek
2013–2014 Studium Bauingenieurswesen, Universität Stuttgart 2014–2019
Bachelorstudium Architektur und Stadtplanung, Universität Stuttgart 2019
AiP bei hochstrasser.architekten, Ulm
somit überfordern. Das Fremde an sich überfordert. Dennoch sind es neue, bisher nicht
gedachte Räume, die in einem solchen Prozess entstehen. Beim Betrachten und Betreten
eines solchen Raumes überwiegen Faktoren, die sich gegenseitig bedingen und bestim-
men: Das Fremdartige – das nicht Bestimmbare und zugleich die Bewusstwerdung der
Verbindung mit etwas Bekanntem, was sich jedoch innerhalb des Kontextes wieder voll-
kommen entzieht. Zu bemerken ist, dass dieser Raum, so wie er entstanden ist, nur ent-
stehen konnte, weil er in einer Art „Zufallsraum“ gebildet wurde. Das Entstandene über-
fordert gerade, weil es zufällig ist – eben nicht kontingent entstanden ist. Es wird also
zwangsläufig ein Raum gebildet, der nicht im Vorhinein gedacht werden kann und da-
durch den Moment der Überforderung auslöst und diesen sogar verstärkt. Es ist genau
dieses Fremde – das nicht Denkbare, was im nächsten Schritt zu anderen Räumen und
auch neuen Räumen im Allgemeinen führt. Wichtig ist zu bemerken, dass nur durch das
Weglassen des Individuums innerhalb des Entwurfsprozesses selbst und damit durch
das Entwerfen frei von Assoziationen andere Räume entstehen können. Das Entwerfen
von solchen anderen Räumen braucht dabei nicht weniger, sondern mehr Entfremdung.
Genau diese Entfremdung wird mit der Überforderung in unserer Arbeit erreicht.
T he basis for our bachelor thesis is the concept "Architecture of Beauty of Architec-
ture" - provided by the Institute for Principles of Modern Architecture (Design and
Theory; IGmA) at the University of Stuttgart. The task involved the view that beauty
today seems to be the main criterion for judging architecture. Within this concept, we
have rather focused on the issue of producing beauty. For us, a possible answer to this
group of topics ultimately presents itself in our thesis entitled Überforderung (over-
load). We have tried to understand how theory in general deals with a wide range of
cultural and architectural scenarios. The result is a working hypothesis that represents
Einzelne Fragmente, unterschiedlich angeordnet, ... • Individual fragments, arranged differently, ... the intersection of individual theories. We started with the subject area of architectural
fragments and their possible interpretation. The following criteria were decisive: 1. the
... ergeben die Vorstufen der Gesamtkomposition. • ... form the preliminary stages of the overall composition. design is free of any specifications and 2. there is no context.You could say we played
- played according to Johan Huizinga's theory. We had to play a design game in order
to come up with a product and then determine its qualities and significance. At first,
spaces of contrariness, emerge. These define themselves as space without function,
rules, control and, above all, without order. The site opposes any function and any re-
lation to the existing social order. In this thesis we see an approach to something con-
ceptually spatially unusual and unexpected. One could also say: the creation of other
spaces. According to philosopher Michel Foucault, other spaces are places where the
norms established by society are undermined.
The purpose of otherness holds the opportunity of new approaches
Due to the lack of normative thinking, the cultural, social and political structures of a
society are questioned. The aim is to see in a space and thus in a place no other pur-
pose than that of being different. In this way, it does not follow a convention and chal-
lenges perception. We expose ourselves to the overload that this image or installation
creates. It should force us to look at the familiar space with different eyes. Who could
live in or use such spaces? In this context we came across a theory of Huizinga, that of
Homo Ludens - the playing human being - and were of the opinion that society, which
is free of any work and constraints, could create a space of this kind – a pleasure garden
of the Homo Ludens. We believe that it is precisely this finding that represents the
greatest quality of the thesis and that a precise specification should be secondary. Con-
tingency plays a central role. According to Niklas Luhmann, contingency is something
that is neither necessary nor impossible; something that can be the way it is, but at the
same time could be different. Even the perception of the world is contingent. The theo-
retical elaboration of the project originated from our thoughts and intentions to create
an inhuman, overstraining architecture.
054 • AIT 10.2019